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Substance Painter Mask To Normal Filter

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Converts grayscale mask to normal.

  • This filter is similar to the Matfinish filters included with Substance Painter, you can specify the mask to use within the filter.
  • This filter just take two gray ranges from a mask and shift the red and green value from the normal color.
  • For the tri-planar projection, Position and World Space Normal baked maps is required. You can bake this even without a high poly mesh.

Installation: In Substance Painter go to File>Import Resources>Add Resources and select the .sbsar files.

Made with Substance Designer 12.4.1 and tested on Substance Painter 8.3.1

There are notes about the filter in the Attributes>Description drop-down on the properties window

This package includes both sbsar and sbs project files. So you can use the graphs as base for your own filters, add more nodes etc.

This is a free product. Donations are appreciated. I hope this can be of use for you. You can improve it and share it to your colleague and friends. Thank you so much for using this product.

You can also view it here: https://www.artstation.com/artwork/29b6ZA


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Substance Painter Mask To Normal Filter

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