Substance Filter Normal Utility
Filter for Substance Designer and Substance Player
Utility for normal maps, it includes intensity adjustment, normalize, invert green channel and normal format checker.
- Adjust the normal intensity and normalize your normal map
- Invert green channel for conversion to OpenGL or DirectX normal formats
- Check your normal format by overlaying AO(or other maps like bump, displacement) to identify bump and holes.
- Check normal format by the bump/hole, OpenGL/DirectX reference provided by the filter and comparing if the normal gradient matches.
- Export your modified normal map to be used by various app.
- This can be used in a free app called Substance Player, So you can modify your normal map, without opening Substance Painter or Designer
Installation: In Substance Designer, just copy and paste the .sbsar file to your designated library folder, found in Edit>Preferences>Projects>Library, If you don't have one just click on the plus icon to create one.
For Substance Player you can just open the sbsar file and load the normal map. You can reload(F5) to clear your input images.
You can get Substance Player here https://helpx.adobe.com/substance-3d-player/home.html
Made and tested with Substance Designer 12.4.1 and Substance Player.
This package includes both sbsar and sbs project files. So you can use the graphs as base for your own filters, add more nodes etc.
This is a free product. Donations are appreciated. I hope this can be of use for you. You can improve it and share it to your colleague and friends. Thank you so much for using this product.
Artstation Link: https://www.artstation.com/artwork/4N1822